Designer of the Week #8

Thinking about game design sometimes means concentrating and diluting ideas between core game and mechanics. Brenda Romero proves that from QA to Creative Direction, the simplest route is the bestest.

Some words by Wiki or IMDB, most words by me.
Music by TRG Banks

S1E3 Shall We Play A Game?

Getting started with game design couldn’t be easier. Do you know your conditions from your outcomes? Your Thermonuclear Warfare from your Tic Tac Toe? Well, me, and a couple of icons in the world of design are here to help. Let’s layout the fundamentals of game design and get started on our epic journey!
Don Norman courtesy of NN Inc
Tim Brown, CEO of IDEO courtesy of Vox
Wargames (1983)

Music by Monplaisir

S1E2 Don’t Hate the Playa, Hate the Game!

This week’s longcast is all about Ludology! What it is, how we use it in games and with a couple of examples thrown in to help you knit your ideas together as a game. Why is it important? Well, because to be a solid designer in our industry, it’s really good to know your onions.
Selected educational highlights from “Introduction to the Theory of Game Elements by Aki J√§rvinen”
Music is by Monplasir
Copyright 2019 Kelly Vero

S1E1 Ideas, Ideas, Ideas

Some are good, some are terrible, but how do we know which is which? In this first episode of the #urdiw podcast, I’m exploring ideas: when to keep them and when to throw them away! From great games to complete wastes of development time and money, no stone is left unturned in helping you to find that flash of inspiration in your #gamedev journey.

Music is by Monplasir
Copyright 2019 Kelly Vero