S1E8 Level Up! Part II – Location, Location, Location

Bringing exploration slowly into play is an exciting and entertaining part of gameplay. But how do we do it and what’s the damn point? Push your level design into a place of excellence for your player – we’re learning about what goes in and why the player cares.

Wurdz by me. A list by Gameranx.
Music by Monplaisir
Leave some love and spread some cheer in all the usual places. Thank you for listening!

S1E7 Level Up! Part I – Map Squares Rule Ok?

Yes but how do I turn my brilliant game design into a 2×2 map square? This week I’m harping on about different types of level design, how to communicate ideas in level design and how to hold the vision.

Wurdz by me. A sentence by Wikipedia.
Music by Monplaisir
Leave some love and spread some cheer in all the usual places. Thank you for listening!