Bringing exploration slowly into play is an exciting and entertaining part of gameplay. But how do we do it and what’s the damn point? Push your level design into a place of excellence for your player – we’re learning about what goes in and why the player cares.
Wurdz by me. A list by Gameranx.
Music by Monplaisir
Leave some love and spread some cheer in all the usual places. Thank you for listening!