In the last episode for this season, we bring things to an end in games by using experience, exploration and player progression. Bonus foley comes from Lucifer, the parsley munching rabbit who was so hungry during the recording that he spent the first part in the spotlight. This is some deep ASMR yo’.
Thanks as always to everyone who has tweeted, emailed and LISTENED! It means so much to me and I hope you’re up for another season? Let me know!
Bringing exploration slowly into play is an exciting and entertaining part of gameplay. But how do we do it and what’s the damn point? Push your level design into a place of excellence for your player – we’re learning about what goes in and why the player cares.
Wurdz by me. A list by Gameranx. Music by Monplaisir Leave some love and spread some cheer in all the usual places. Thank you for listening!
Yes but how do I turn my brilliant game design into a 2×2 map square? This week I’m harping on about different types of level design, how to communicate ideas in level design and how to hold the vision.
Wurdz by me. A sentence by Wikipedia. Music by Monplaisir Leave some love and spread some cheer in all the usual places. Thank you for listening!