S1E7 Level Up! Part I – Map Squares Rule Ok?

Yes but how do I turn my brilliant game design into a 2×2 map square? This week I’m harping on about different types of level design, how to communicate ideas in level design and how to hold the vision.

Wurdz by me. A sentence by Wikipedia.
Music by Monplaisir
Leave some love and spread some cheer in all the usual places. Thank you for listening!

S1E6 Zen and the Art of Core Design Mechanics

Phew! What a podcast! This week you’ll not only learn about Core Mechanics for game design but you’ll take part in an activity to build your own. Experience your own golden path and have a bash at prototyping. Games means fun, so let’s start having some!

Wurdz by me. Sensible musings by A Studio Lite.
Music by Monplaisir
Leave some love and spread some cheer in all the usual places. Thank you for listening!

S1E5 For Unlawful Carnal User Experience Knowledge

The FTUE – what is it? Why is it so important? When you start designing you realise how important it is to know the difference between success and failure and your first 60 seconds of gameplay will impact massively on this outcome. Let’s get right under the skin of the User Experience and understand the player and the game.

Image by Etsy (Yes it’s a Van Halen cross-stitch)
Some wurdz by Wiki but mostly by me.
Music by Monplaisir
Leave some love and spread some cheer in all the usual places. Thank you for listening!

Designer of the Week #5

The one where the designer fangirls over great design. This week’s designer is a work in progress – we have to come back to this guy because he’s *that* prolific!
‘My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!’ Ozymandias or Guybrush Threepwood? You decide.

Excuse this week’s edit, I’m fresh from my holidays, and I’m rusty!

Wikipedia sourced quotes.
Music is by TRG Banks and called Night Train. Words are by me.
Listen, leave some love or comment and tell your friends…

Designer of the Week #4

This week’s designer of the week is a total groundbreaker, in more ways than one. Resourcing? Check! Time-based strategy? Check! Gender reassignment? Check! Check!
I am a time management designer and lover because of this human being. A loss to our industry today, but a pioneer of their time.
Wikipedia sourced quotes and some gender language use.
Music is by TRG Banks and called Night Train. Words are by me.
Listen, leave some love or comment and tell your friends…

S1E3 Shall We Play A Game?

Getting started with game design couldn’t be easier. Do you know your conditions from your outcomes? Your Thermonuclear Warfare from your Tic Tac Toe? Well, me, and a couple of icons in the world of design are here to help. Let’s layout the fundamentals of game design and get started on our epic journey!
Don Norman courtesy of NN Inc
Tim Brown, CEO of IDEO courtesy of Vox
Wargames (1983)

Music by Monplaisir

Designer of the Week #3

This week’s designer of the week is two for the price of one. Give it a listen and learn about how the UK turned Japanese thanks to these dudes. I cut my teeth designing games because of these guys, so they’re kind of special to me.
I mentioned Stuart Hunt as a quote within a book, it’s not! It’s a magazine, which you can read here – Hunt, Stuart (February 2010). “The Ultimate Hero: A Complete History of Sabreman”. Retro Gamer (73): 24–31. ISSN 1742-3155
Kent, Steve L. (2001). “The Beginning of Rare”. The Ultimate History of Video Games: From Pong to Pokémon and Beyond. New York: Three Rivers Press. pp. 289–292. ISBN 0-7615-3643-4.
Music is by TRG Banks and called Night Train. Words are by me.
Listen, leave some love or comment and tell your friends…