Getting started with game design couldn’t be easier. Do you know your conditions from your outcomes? Your Thermonuclear Warfare from your Tic Tac Toe? Well, me, and a couple of icons in the world of design are here to help. Let’s layout the fundamentals of game design and get started on our epic journey! Don Norman courtesy of NN Inc Tim Brown, CEO of IDEO courtesy of Vox Wargames (1983)
This week’s designer of the week is two for the price of one. Give it a listen and learn about how the UK turned Japanese thanks to these dudes. I cut my teeth designing games because of these guys, so they’re kind of special to me. I mentioned Stuart Hunt as a quote within a book, it’s not! It’s a magazine, which you can read here – Hunt, Stuart (February 2010). “The Ultimate Hero: A Complete History of Sabreman”. Retro Gamer (73): 24–31. ISSN 1742-3155 Kent, Steve L. (2001). “The Beginning of Rare”. The Ultimate History of Video Games: From Pong to Pokémon and Beyond. New York: Three Rivers Press. pp. 289–292. ISBN 0-7615-3643-4. Music is by TRG Banks and called Night Train. Words are by me. Listen, leave some love or comment and tell your friends…
This week’s longcast is all about Ludology! What it is, how we use it in games and with a couple of examples thrown in to help you knit your ideas together as a game. Why is it important? Well, because to be a solid designer in our industry, it’s really good to know your onions. Selected educational highlights from “Introduction to the Theory of Game Elements by Aki Järvinen” Music is by Monplasir Copyright 2019 Kelly Vero
Some are good, some are terrible, but how do we know which is which? In this first episode of the #urdiw podcast, I’m exploring ideas: when to keep them and when to throw them away! From great games to complete wastes of development time and money, no stone is left unturned in helping you to find that flash of inspiration in your #gamedev journey.