S1E9: All Good Things…

In the last episode for this season, we bring things to an end in games by using experience, exploration and player progression. Bonus foley comes from Lucifer, the parsley munching rabbit who was so hungry during the recording that he spent the first part in the spotlight. This is some deep ASMR yo’.

Thanks as always to everyone who has tweeted, emailed and LISTENED! It means so much to me and I hope you’re up for another season? Let me know!

Wurdz by me. Music by Monplaisir.

Designer of the Week #8

Thinking about game design sometimes means concentrating and diluting ideas between core game and mechanics. Brenda Romero proves that from QA to Creative Direction, the simplest route is the bestest.

Some words by Wiki or IMDB, most words by me.
Music by TRG Banks

S1E7 Level Up! Part I – Map Squares Rule Ok?

Yes but how do I turn my brilliant game design into a 2×2 map square? This week I’m harping on about different types of level design, how to communicate ideas in level design and how to hold the vision.

Wurdz by me. A sentence by Wikipedia.
Music by Monplaisir
Leave some love and spread some cheer in all the usual places. Thank you for listening!

S1E6 Zen and the Art of Core Design Mechanics

Phew! What a podcast! This week you’ll not only learn about Core Mechanics for game design but you’ll take part in an activity to build your own. Experience your own golden path and have a bash at prototyping. Games means fun, so let’s start having some!

Wurdz by me. Sensible musings by A Studio Lite.
Music by Monplaisir
Leave some love and spread some cheer in all the usual places. Thank you for listening!

Designer of the Week #6

ZOMG! So excited about this guy. He’s blue, sometimes green, he has big eyes and little feet. He’s cute and cuddly, no wait, not the designer: I mean Horace!

Wikipedia sourced quotes.
Go to World of Spectrum to have a play.
Music is by TRG Banks and is called Night Train. Words are by me.
Listen, leave some love or comment and tell your friends…

S1E5 For Unlawful Carnal User Experience Knowledge

The FTUE – what is it? Why is it so important? When you start designing you realise how important it is to know the difference between success and failure and your first 60 seconds of gameplay will impact massively on this outcome. Let’s get right under the skin of the User Experience and understand the player and the game.

Image by Etsy (Yes it’s a Van Halen cross-stitch)
Some wurdz by Wiki but mostly by me.
Music by Monplaisir
Leave some love and spread some cheer in all the usual places. Thank you for listening!

Designer of the Week #5

The one where the designer fangirls over great design. This week’s designer is a work in progress – we have to come back to this guy because he’s *that* prolific!
‘My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!’ Ozymandias or Guybrush Threepwood? You decide.

Excuse this week’s edit, I’m fresh from my holidays, and I’m rusty!

Wikipedia sourced quotes.
Music is by TRG Banks and called Night Train. Words are by me.
Listen, leave some love or comment and tell your friends…

S1E4 The GDD: Everything AND the Kitchen Sink

Now the great GDD begins! But what goes in? Today, I make a start on helping you to understand the important bits and bobs that make a GDD great.
Thanks to Sean Wise for “The Elevator Pitch” and Eloise Paniasotto at the City of Vaughan’s Small Business and Entrepreneurship team for “What is a USP?”
Music by Monplaisir
Leave some love and spread some cheer in all the usual places. Thank you for listening!

Designer of the Week #4

This week’s designer of the week is a total groundbreaker, in more ways than one. Resourcing? Check! Time-based strategy? Check! Gender reassignment? Check! Check!
I am a time management designer and lover because of this human being. A loss to our industry today, but a pioneer of their time.
Wikipedia sourced quotes and some gender language use.
Music is by TRG Banks and called Night Train. Words are by me.
Listen, leave some love or comment and tell your friends…