The FTUE – what is it? Why is it so important? When you start designing you realise how important it is to know the difference between success and failure and your first 60 seconds of gameplay will impact massively on this outcome. Let’s get right under the skin of the User Experience and understand the player and the game.
Image by Etsy (Yes it’s a Van Halen cross-stitch) Some wurdz by Wiki but mostly by me. Music by Monplaisir Leave some love and spread some cheer in all the usual places. Thank you for listening!
The one where the designer fangirls over great design. This week’s designer is a work in progress – we have to come back to this guy because he’s *that* prolific! ‘My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!’ Ozymandias or Guybrush Threepwood? You decide.
Excuse this week’s edit, I’m fresh from my holidays, and I’m rusty!
Wikipedia sourced quotes. Music is by TRG Banks and called Night Train. Words are by me. Listen, leave some love or comment and tell your friends…
Now the great GDD begins! But what goes in? Today, I make a start on helping you to understand the important bits and bobs that make a GDD great. Thanks to Sean Wise for “The Elevator Pitch” and Eloise Paniasotto at the City of Vaughan’s Small Business and Entrepreneurship team for “What is a USP?” Music by Monplaisir Leave some love and spread some cheer in all the usual places. Thank you for listening!
This week’s designer of the week is a total groundbreaker, in more ways than one. Resourcing? Check! Time-based strategy? Check! Gender reassignment? Check! Check! I am a time management designer and lover because of this human being. A loss to our industry today, but a pioneer of their time. Wikipedia sourced quotes and some gender language use. Music is by TRG Banks and called Night Train. Words are by me. Listen, leave some love or comment and tell your friends…
Getting started with game design couldn’t be easier. Do you know your conditions from your outcomes? Your Thermonuclear Warfare from your Tic Tac Toe? Well, me, and a couple of icons in the world of design are here to help. Let’s layout the fundamentals of game design and get started on our epic journey! Don Norman courtesy of NN Inc Tim Brown, CEO of IDEO courtesy of Vox Wargames (1983)
This week’s longcast is all about Ludology! What it is, how we use it in games and with a couple of examples thrown in to help you knit your ideas together as a game. Why is it important? Well, because to be a solid designer in our industry, it’s really good to know your onions. Selected educational highlights from “Introduction to the Theory of Game Elements by Aki Järvinen” Music is by Monplasir Copyright 2019 Kelly Vero
Some are good, some are terrible, but how do we know which is which? In this first episode of the #urdiw podcast, I’m exploring ideas: when to keep them and when to throw them away! From great games to complete wastes of development time and money, no stone is left unturned in helping you to find that flash of inspiration in your #gamedev journey.