S1E9: All Good Things…

In the last episode for this season, we bring things to an end in games by using experience, exploration and player progression. Bonus foley comes from Lucifer, the parsley munching rabbit who was so hungry during the recording that he spent the first part in the spotlight. This is some deep ASMR yo’.

Thanks as always to everyone who has tweeted, emailed and LISTENED! It means so much to me and I hope you’re up for another season? Let me know!

Wurdz by me. Music by Monplaisir.

S1 BONUS ROUND – Your Questions feat. Destiny’s Child

Questions. We all have them. However, sometimes, our industry scratches its head a little and ponders the notion of sharing the secrets of the universe. So I’m here as your between-Christmas-and-New Year-celestial-host to debunk and answer some questions that mostly relate to “what is it like?”
Wurdz by me. “Question” by Destiny’s Child.
Music by Monplaisir
Leave some love and spread some cheer in all the usual places. Thank you for listening!

S1E8 Level Up! Part II – Location, Location, Location

Bringing exploration slowly into play is an exciting and entertaining part of gameplay. But how do we do it and what’s the damn point? Push your level design into a place of excellence for your player – we’re learning about what goes in and why the player cares.

Wurdz by me. A list by Gameranx.
Music by Monplaisir
Leave some love and spread some cheer in all the usual places. Thank you for listening!

Designer of the Week #8

Thinking about game design sometimes means concentrating and diluting ideas between core game and mechanics. Brenda Romero proves that from QA to Creative Direction, the simplest route is the bestest.

Some words by Wiki or IMDB, most words by me.
Music by TRG Banks

S1E7 Level Up! Part I – Map Squares Rule Ok?

Yes but how do I turn my brilliant game design into a 2×2 map square? This week I’m harping on about different types of level design, how to communicate ideas in level design and how to hold the vision.

Wurdz by me. A sentence by Wikipedia.
Music by Monplaisir
Leave some love and spread some cheer in all the usual places. Thank you for listening!

Designer of the Week #7

Do you love a bit of blood and gore with your JRPG? No, no, NOT Hideo Kojima. It’s someone way better. Someone who works constantly in one of the world’s greatest dev teams. I speak of Kazuhiro Hamatani: the hero of the action adventure.

Some words by Wiki or IMDB, most words by me.
Music by TRG Banks

S1E6 Zen and the Art of Core Design Mechanics

Phew! What a podcast! This week you’ll not only learn about Core Mechanics for game design but you’ll take part in an activity to build your own. Experience your own golden path and have a bash at prototyping. Games means fun, so let’s start having some!

Wurdz by me. Sensible musings by A Studio Lite.
Music by Monplaisir
Leave some love and spread some cheer in all the usual places. Thank you for listening!

Designer of the Week #6

ZOMG! So excited about this guy. He’s blue, sometimes green, he has big eyes and little feet. He’s cute and cuddly, no wait, not the designer: I mean Horace!

Wikipedia sourced quotes.
Go to World of Spectrum to have a play.
Music is by TRG Banks and is called Night Train. Words are by me.
Listen, leave some love or comment and tell your friends…

S1E5 For Unlawful Carnal User Experience Knowledge

The FTUE – what is it? Why is it so important? When you start designing you realise how important it is to know the difference between success and failure and your first 60 seconds of gameplay will impact massively on this outcome. Let’s get right under the skin of the User Experience and understand the player and the game.

Image by Etsy (Yes it’s a Van Halen cross-stitch)
Some wurdz by Wiki but mostly by me.
Music by Monplaisir
Leave some love and spread some cheer in all the usual places. Thank you for listening!